Adventurequest 3d guide3/20/2023 ![]() The devs have a good track record of pumping out content, so here’s hoping.Īnd off I was. It’ll probably launch before the end of the year, but that doesn’t mean it’ll be near what we’d think of a launch state. Zorbak is very up front with the state of AQ3D - open beta is still beta, and this game has a long, long way to go. Zorbak, the somewhat-evil little critter that serves as your tutorial guide (despite him hating them) has a lot of laugh-out-loud comments if you take the time to thumb through his whole dialogue. I’m pretty new to the whole AdventureQuest scene, but what I got from the start here is that it’s very tongue-in-cheek and willing to be all sorts of meta. It’s a somewhat low fidelity game to accommodate the mobile crowd, but the stylish cel-shading art helps one get over that. The art style of AQ3D seems to divide people, but I’m on the side that likes it. I’m counting this as my Try-It Tuesday pick because I did spend a lot of time fiddling about in it. I told myself that was fine, I could wait… and then impatience got the best of me and I logged in over the weekend on the PC client so that I wasn’t completely behind the curve. While the PC, Mac, and Android versions all came out on the 19th, the Apple version is (at the time of this writing) still going through the approval process. I’d been pretty excited to give this a go on my mobile devices, but that wasn’t in the cards. From what I can tell, it marked the start of a persistent game open to the public, so that’s a soft launch in my book. AdventureQuest 3D didn’t actually launch this past week - it was more of a soft launch, what the devs are calling open beta.
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